The purpose of this course is to cover a variety of state of the art techniques in humanoid computer animation. It is a seminar course that will cover the latest literature in human animation and visual modeling. Topics include: Muscle modeling and simulation, skinning, motor control, motion capture techniques, physics-based techniques and control, facial animation, and hardware accelerated rendering techniques.
| Instructor | Petros Faloutsos |
| Phone | 310 825-2393 |
| pfal@cs.ucla.edu | |
| Office hours | 4531F BH, MW 10:30-11:30am |
| Lectures | MW 4-5:50pm BH 5272 |
ANNOUNCEMENTS:
Projects will be assigned by the instructor and in consultation with the students. A project proposal must be sumitted to the instructor for approval. The proposal must clearly state the goal of the project, the proposed methodology and the timetable for completion of the project. Most of the projects will be coded on top of DANCE, the research platform developed and used by the MAGIX graphics lab.