CS 269 Winter 2005: Humanoid Character Simulation

The purpose of this course is to cover a variety of state of the art techniques in humanoid computer animation. It is a seminar course that will cover the latest literature in human animation and visual modeling. Topics include: Muscle modeling and simulation, skinning, motor control, motion capture techniques, physics-based techniques and control, facial animation, and hardware accelerated rendering techniques.

Administration

Instructor Petros Faloutsos
Phone 310 825-2393
Email pfal@cs.ucla.edu
Office hours 4531F BH, MW 10:30-11:30am
Lectures MW 4-5:50pm BH 5272

 

ANNOUNCEMENTS:

Marking scheme

Projects

Projects will be assigned by the instructor and in consultation with the students. A project proposal must be sumitted to the instructor for approval. The proposal must clearly state the goal of the project, the proposed methodology and the timetable for completion of the project. Most of the projects will be coded on top of DANCE, the research platform developed and used by the MAGIX graphics lab.

Possible projects

Calendar

Materials

Reference material

  1. Proceedings of ACM SIGGRAPH, available at the ACM digital library, www.acm.org.
  2. ACM SIGGRAPH course notes.
  3. Proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, available at the ACM digitial library, www.acm.org.
  4. Papers handed out by the instructor.
  5. Advanced Animation and Rendering Techniques, A. Watt and M. Watt, Addison-Wesley ISBN 0-201-54412-1.
  6. Computer Animation Algorithms and Techniques, Rick Parent, Morgna Kaufmann, ISBN 1-55860-579-7.
  7. OpenGL webs site, www.opengl.org.
  8. OpenGL 1.4 Programming Guide,Addison-Wesley, 1999.