CS269 Sample reading list

Most papers are available for downloading at the ACM digital library at www.acm.org

Animal simulation and Control

  1. Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, and Laurent Moll. Effcient imagebased methods for rendering soft shadows. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 375–384. ACM Press/Addison-Wesley Publishing Co., 2000.
  2. D. Baraff. Curved surfaces and coherence for non-penetrating rigid body simulation. Proceedings of ACM SIGGRAPH: Computer Graphics, 24(4):19–28, August 1990.
  3. D. Baraff. Fast contact force computation for nonpenetrating rigid bodies. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 23–34, July 1994.
  4. D. Baraff and A. Witkin. Dynamic simulation of non-penetrating rigid bodies. Proceedings of ACM SIGGRAPH: Computer Graphics, 23(3):223–232, July 1989.
  5. David Baraff. Linear-time dynamics using lagrange multipliers. In Computer Graphics (SIGGRAPH 96 Proceedings), pages 137–146, 1996.
  6. David Baraff and Andrew Witkin. Large steps in cloth simulation. Computer Graphics, 32(Annual Conference Series):43–54, August 1998.
  7. Samuel Boivin and Andr Gagalowicz. Image-based rendering of diffuse, specular and glossy surfaces from a single image. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 107–116. ACM Press, 2001.
  8. Gabriel J. Brostow and Irfan Essa. Image-based motion blur for stop motion animation. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 561–566. ACM Press, 2001.
  9. A. Bruderlin and L. Williams. Motion signal processing. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 97–104, August 1995.
  10. Stephen Chenney and D. A. Forsyth. Sampling plausible solutions to multi-body cosntraint problems. In Proceedings of ACM SIGGRAPH, July 2000.
  11. S. Coquillart. Extended free-form deformation: A sculpturing tool for 3D geometric modeling. Proceedings of ACM SIGGRAPH: Computer Graphics, 24(4):187–193, August 1990. [12] S. Coquillart and P. Janc`ene. Animated free-form deformation: An interactive animation technique. Proceedings of ACM SIGGRAPH: Computer Graphics, 25(4):23–26, July 1991.

Simulation

  1. D. Baraff. Curved surfaces and coherence for non-penetrating rigid body simulation. Proceedings of ACM SIGGRAPH: Computer Graphics, 24(4):19–28, August 1990.
  2. D. Baraff. Fast contact force computation for nonpenetrating rigid bodies. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 23–34, July 1994.
  3. D. Baraff and A. Witkin. Dynamic simulation of non-penetrating rigid bodies. Proceedings of ACM SIGGRAPH: Computer Graphics, 23(3):223–232, July 1989.
  4. David Baraff. Linear-time dynamics using lagrange multipliers. In Computer Graphics (SIGGRAPH 96 Proceedings), pages 137–146, 1996.
  5. David Baraff and Andrew Witkin. Large steps in cloth simulation. Computer Graphics, 32(Annual Conference Series):43–54, August 1998.
  6. Stephen Chenney and D. A. Forsyth. Sampling plausible solutions to multi-body cosntraint problems. In Proceedings of ACM SIGGRAPH, July 2000.
  7. FranΈcois Faure. Fast iterative refinement of articulated solid dynamics. IEEE Transactions on Visualization and Computer Graphics, 5(3):268–276, July/September 1999.
  8. Victor J. Milenkovic and Harald Schmidl. Optimization-based animation. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 37–46. ACM Press, 2001.
  9. Brian Mirtich. Timewarp rigid-body simulation. In Proceedings of ACM SIGGRAPH, pages 193–200, July 2000. [10] Jovan Popovic, Steven M. Seitz, Zoran Popovic, and Andrew Witkin. Interactive manipulation of rigid body simulation. In Proceedings of ACM SIGGRAPH, pages 209–218, July 2000.

Manipulating motion capture

  1. A. Bruderlin and L. Williams. Motion signal processing. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 97–104, August 1995.
  2. Michael Gleicher. Retargeting motion to new characters. In Michael Cohen, editor, SIGGRAPH 98 Conference Proceedings, Annual Conference Series, pages 33–42. ACM SIGGRAPH, Addison Wesley, July 1998. ISBN 0-89791-999-8.
  3. M. Unuma, K. Anjyo, and R. Takeuchi. Fourier princples for emotion-based human figure animation. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 91–96, August 1995. [4] A. Witkin and Z. Popovic. Motion warping. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 105–108, August 1995.

Motion synthesis

  1. R. Grzeszczuk and D. Terzopoulos. Automated learning of muscle-based locomotion through control abstraction. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 63–70, August 1995.
  2. Z. Liu, S. J. Gortler, and M. F. Cohen. Hierarchical spacetime control. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 293–302, August 1994.
  3. K. Sims. Artificial evolution for computer graphics. Proceedings of ACM SIGGRAPH: Computer Graphics, 25(4):319–328, July 1991.
  4. K. Sims. Evolving virtual creatures. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 15–22, 1994.
  5. M. van de Panne and E. Fiume. Sensor-actuator networks. Proceedings of ACM SIGGRAPH: Computer Graphics, pages 335–342, August 1993.
  6. A. Witkin and M. Kass. Spacetime constraints. Proceedings of ACM SIGGRAPH: Computer Graphics, 22(4):159–168, August 1988.

Natural phenomena

  1. Y. Dobashi, K. Kaneda, H. Yamashita, T. Okita, and T. Nishita. A simple, effcient method for realistic animation of clouds. In Proceedings of ACM SIGGRAPH, pages 19–28, July 2000.
  2. Paul Fearing. Computer simulation of fallen snow. In Proceedings of ACM SIGGRAPH, pages 37–46, July 2000.
  3. A. J. Preetham, Peter Shirley, and Brian Smits. A practical analytic model for daylight. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 91–100. ACM Press/Addison-Wesley Publishing Co., 1999.
  4. Gary D. Yngve and Hodgins Jessica K. O΄Brian, James F. Animating explosions. In Proceedings of ACM SIGGRAPH, pages 29–36, July 2000.

Fluid simulation

  1. Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen. Visual simulation of smoke. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 15–22. ACM Press, 2001.
  2. Nick Foster and Ronald Fedkiw. Practical animation of liquids. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 23–30. ACM Press, 2001.
  3. Jos Stam. Stable fluids. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 121–128. ACM Press/Addison-Wesley Publishing Co., 1999.
  4. Patrick Witting. Computational fluid dynamics in a traditional animation environment. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 129–136. ACM Press/Addison-Wesley Publishing Co., 1999.

Reflectance Models

  1. Jos Stam. Di raction shaders. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 101–110. ACM Press/Addison-Wesley Publishing Co., 1999.

Deformable Models

  1. S. Coquillart. Extended free-form deformation: A sculpturing tool for 3D geometric modeling. Proceedings of ACM SIGGRAPH: Computer Graphics, 24(4):187–193, August 1990.
  2. S. Coquillart and P. Janc`ene. Animated free-form deformation: An interactive animation technique. Proceedings of ACM SIGGRAPH: Computer Graphics, 25(4):23–26, July 1991.
  3. Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, and Alan H. Barr. Dynamic real-time deformations using space and time adaptive sampling. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 31–36. ACM Press, 2001.
  4. Petros Faloutsos, Michiel van de Panne, and Demetri Terzopoulos. Dynamic free-form deformations for animation synthesis. IEEE Transactions on Visualization and Computer Graphics, 3(3):201–214, 1997.
  5. Gentaro Hirota, Renee Maheshwari, and Ming C. Lin. Fast volume-preserving free form deformation using multi-level optimization. In Proceedings of the Fifth Symposium on Solid Modeling, pages 234–235, 1999.
  6. William M. Hsu, John F. Hughes, and Henry Kaufman. Direct manipulation of free-form deformations. In Computer Graphics (SIGGRAPH 92 Proceedings), volume 26, pages 177– 184, 1992.
  7. Henry J. Lamousin and Warren N. Waggenspack Jr. Nurbs-based free-form deformations. IEEE Computer Graphics and Applications, pages 59–65, November 1994.
  8. J. P. Lewis, Matt Cordner, and Nickson Fong. Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 165–172. ACM Press/Addison- Wesley Publishing Co., 2000.
  9. Ron MacCracken and Kenneth I. Joy. Free-form deformations with lattices of arbitrary topology. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pages 181–188. ACM Press, 1996.
  10. T. W. Sederberg and S. R. Parry. Free-form deformations of solid geometric models. Proceedings of ACM SIGGRAPH: Computer Graphics, 20(4):151–160, August 1986.
  11. Karan Singh and Eugene Fiume. Wires: a geometric deformation technique. In Proceedings of the 25th annual conference on Computer graphics and interactive techniques, pages 405–414. ACM Press, 1998.

Image-based rendering

  1. Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, and Laurent Moll. Effcient image-based methods for rendering soft shadows. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 375–384. ACM Press/Addison-Wesley Publishing Co., 2000.
  2. Samuel Boivin and Andr Gagalowicz. Image-based rendering of di use, specular and glossy surfaces from a single image. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 107–116. ACM Press, 2001.
  3. Gabriel J. Brostow and Irfan Essa. Image-based motion blur for stop motion animation. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 561–566. ACM Press, 2001.
  4. Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen. The lumigraph. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pages 43–54. ACM Press, 1996.
  5. Marc Levoy and Pat Hanrahan. Light field rendering. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pages 31–42. ACM Press, 1996.
  6. Byong Mok Oh, Max Chen, Julie Dorsey, and Frdo Durand. Image-based modeling and photo editing. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 433–442. ACM Press, 2001.
  7. Heung-Yeung Shum and Li-Wei He. Rendering with concentric mosaics. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 299–306. ACM Press/Addison-Wesley Publishing Co., 1999.

Animation and sound

  1. James F. O’Brien, Perry R. Cook, and Georg Essl. Synthesizing sounds from physically based motion. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 529–536. ACM Press, 2001.
  2. Nicolas Tsingos, Thomas Funkhouser, Addy Ngan, and Ingrid Carlbom. Modeling acoustics in virtual environments using the uniform theory of di raction. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 545–552. ACM Press, 2001.

Texture mapping

  1. Homan Igehy. Tracing ray differentials. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 179–186. ACM Press/Addison-Wesley Publishing Co., 1999.
  2. Fabrice Neyret and Marie-Paule Cani. Pattern-based texturing revisited. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 235–242. ACM Press/Addison-Wesley Publishing Co., 1999.
  3. Greg Turk. Texture synthesis on surfaces. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 347–354. ACM Press, 2001.
  4. Pat Hanrahan and Paul E. Haeberli. Direct WYSIWYG Painting and Texturing on 3D Shapes, SIGGRAPH 90, pp. 215-223.
  5. Joel McCormack, Ronald Perry, Keith I. Farkas, and Norman P. Jouppi. Feline: fast elliptical lines for anisotropic texture mapping. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 243–250. ACM Press/Addison-Wesley Publishing Co., 1999.

Texture Synthesis

  1. Greg Turk. Generating textures for arbitrary surfaces using reaction-diffusion, SIGGRAPH 91, pp. 289-298.
  2. Andrew Witkin and Michael Kass. Reaction-diffusion textures, SIGGRAPH 91, pp. 299-308.
  3. Ken Perlin. An Image Synthesizer, SIGGRAPH 85, pp. 287-296.
  4. Xinguo Liu, Yizhou Yu, and Heung-Yeung Shum. Synthesizing bidirectional texture functions for real-world surfaces. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 97–106. ACM Press, 2001.
  5. Emil Praun, Adam Finkelstein, and Hugues Hoppe. Lapped textures. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 465–470. ACM Press/Addison-Wesley Publishing Co., 2000.
  6. Arno Schdl, Richard Szeliski, David H. Salesin, and Irfan Essa. Video textures. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pages 489–498. ACM Press/Addison-Wesley Publishing Co., 2000.

Behavioral Animation

  1. John Funge, Xiaoyuan Tu, and Demetri Terzopoulos. Cognitive modeling: Knowledge, reasoning and planning for intelligent characters. In Proceedings of SIGGRAPH 1999, pages 29–38, Los Angeles, CA, August 1999.
  2. Craig W. Reynolds. Flocks, herds and schools: A distributed behavioral model. In Proceedings of the 14th annual conference on Computer graphics and interactive techniques, pages 25–34. ACM Press, 1987.
  3. Xiaoyuan Tu and Demetri Terzopoulos. Artificial fishes: Physics, locomotion, perception, behavior. In Andrew Glassner, editor, Computer Graphics (SIGGRAPH 94 Proceedings), Computer Graphics Proceedings, Annual Conference Series, pages 43–50, July 1994.