The purpose of this course is to cover a variety of state of the art techniques
in computer animation.
The course will focus on physics-based animation techniques for character animation
and it will
include the following topics: kinematic animation, procedural animation, physics-based
simulation,
behavioral animation, deformable models, virtual agents, believable agents,
particle system
techniques, natural phenomena, fluid simulation and texture synthesis.
| Instructor | Petros Faloutsos |
| Phone | 310 825-2393 |
| pfal@cs.ucla.edu | |
| Office hours | 4531F BH, MW 10:30-11:30am |
| Lectures | MW 2-4:50pm 4283BH |
ANNOUNCEMENTS:
* Feb 5: No lecture.
Participants will be required to present 4-5 papers during the course and complete
a project. Paper presentation
will count for 30%, project proposal 10% and the project itself 60%.
Participants have 2-3 weeks to chose a project. The earlier one picks the better
of course. After
th 3rd week projects will be assign by the instructor. A project proposal must
be sumitted to the instructor
for approval. The proposal must clearly state the goal of the project, the proposed
methodology and the
timetable for completion of the project.