CS 269 Spring 2002: Advanced topics in Computer Animation

The purpose of this course is to cover a variety of state of the art techniques in computer animation.
The course will focus on physics-based animation techniques for character animation and it will
include the following topics: kinematic animation, procedural animation, physics-based simulation,
behavioral animation, deformable models, virtual agents, believable agents, particle system
techniques, natural phenomena, fluid simulation and texture synthesis.

Administration

Instructor Petros Faloutsos
Phone 310 825-2393
Email pfal@cs.ucla.edu
Office hours 4531F BH, MW 10:30-11:30am
Lectures MW 8-9:50am 5233 MS

Marking scheme

Participants will be required to present 4-5 papers during the course and complete a project. Paper presentation
will count for 30%, project proposal 10% and the project itself 60%.

Projects

Participants will have 3-4 weeks to chose a project. The earlier one picks the better of course. After
four weeks projects will be assign by the instructor. A project proposal must be sumitted to the instructor
for approval. The proposal must clearly state the goal of the project, the proposed methodology and the
timetable for completion of the project.

Possible projects

Reading list

A sample reading list is provided here.

Reference material

  1. ACM SIGGRAPH conference proceedings, available at the ACM digital library, www.acm.org.
  2. ACM SIGGRAPH course notes.
  3. Papers handed out by the instructor.
  4. Advanced Animation and Rendering Techniques, A. Watt and M. Watt, Addison-Wesley
    ISBN 0-201-54412-1.
  5. OpenGL 1.2 Programming Guide, Third Edition, Addison-Wesley, 1999.