global_settings { assumed_gamma 2.2 } #include "colors.inc" // Standard colors library #include "shapes.inc" // Commonly used object shapes #include "textures.inc" // LOTS of neat textures. Lots of NEW textures. background { color MidnightBlue } camera { location <0, 0, -8> up <0, 1, 0> look_at <0, 0, 0> } light_source { <5, 20, -10> colour White } light_source { <0, 0, -10> colour White } plane { y, -6 pigment { colour Green } finish { ambient 0.2 diffuse 0.8 } } // Textures and materials #declare Glass = texture { pigment {rgbf < 0.98, 1.0, 0.98, 1> } finish { specular 1 ambient 0 diffuse 0 reflection 0.1 } } sphere { <0, 0, 0>, 1.5 finish { phong 0.25 phong_size 75 brilliance 4 reflection 0.5 } pigment { Gray30 } } sphere { <4, 0, 5>, 2 finish { // Glossy phong 0.25 phong_size 75 brilliance 4 } pigment { Red } finish { ambient 0.25} } box { <0,0,0>, <2,2,2> finish { phong 0.25 phong_size 75 brilliance 4 ambient 0.75 } pigment {rgbf 0.9} translate <2.0,-1,0> }