SIGGRAPH 2008 paper on spline joints for multibody kinematics and
dynamics.
Reference | PDF
Demos
Heads Up! SIGGRAPH 2006 paper on the biomechanical modeling and
neuromuscular control of the neck.
Reference | PDF
Demos | Neck Muscle Parameter File
SCA paper introducing a decision network framework for the
behavioral animation of virtual humans. The first use of
Bayesian networks in animation.
Reference | PDF
Demos
SCA paper
on Autonomous Pedestrians.
Reference | PDF
Demos
IEEE CG&A Special Issue on
"Animating Virtual Humans"
SIGGRAPH paper on TensorTextures (multilinear image-based
rendering). Introduced numerical multilinear algebra and tensor
algebraic manifold learning methods to CG.
Reference | PDF
Demos
SIGGRAPH paper on the control of dynamic, anthropomorphic
characters. Also, first use of support vector machines in CG.
Reference | PDF |
.ps.gz | Demos
Computers and
Graphics 2001 Best Paper Award winning article on "The Virtual
Stuntman".
Reference |
PDF | Virtual Stuntman Press Coverage | NBC LA TV News Spot
Article on "Graphics with a Vision" in a
Computer Graphics special issue on "Applications of Computer
Vision to Computer Graphics".
Reference | PDF | .ps.gz
Demo: Virtual Human
with Active Vision | Demo: "Cooking
with Kurt"
Communications
of the ACM article on "Artificial Life for Computer Graphics".
A new paradigm for computer graphics that is teeming with life!
Reference | PDF
Demosaurus
Rex
SIGGRAPH
paper on the "NeuroAnimator", which uses neural networks to emulate
and control physics-based models for fast, realistic animation. First
use of neural networks in CG.
Reference | PDF | .ps.gz
Demos (ppt file;
open in IE to play linked videos)
SIGGRAPH
paper on creating smart characters through "Cognitive
Modeling". Pioneered logic-based knowledge representation and
reasoning/planning in CG.
Reference | PDF | .ps.gz
Demo: Duffy the
Merman in "The Great Escape"
SIGGRAPH paper describing realistic, physics-based
models of animals that can learn how to locomote using their muscles,
as well as learn some amazing motor skills. Pioneered the use of
machine learning in CG.
Reference | PDF | .ps.gz
Demos
SIGGRAPH paper that pioneered the comprehensive biomechanical,
perceptual, and behavioral modeling and animation of (piscine)
animals.
Reference | PDF | .ps.gz | Demo: "The Undersea World of Jack
Cousto" | Demo: "Go
Fish!"
An interactive virtual marine world using Synthetic Motion Capture |
Reality Theater Demo
TVCG paper
demonstrating photorealistic facial expression synthesis.
Reference
| PDF
SIGGRAPH paper demonstrating highly automated
construction and animation of realistic, physics-based models of human
heads from Cyberware scans of individuals.
Reference | PDF | .ps.gz
Demo: "Bureaucrat Too"
(excerpt) | Demo:
Real-time Biomechanical Facial Simulation (ca. 2000)
Pioneering
(ca. 1989) biomechanical model of the human face for computer
animation. Incorporates a 3D, layered facial tissue model, embedded
muscles of facial expression, and an expressive, FACS muscle
controller. This JVCA article also demonstrated an early
example of performance-driven facial animation.
Reference | PDF
Demo: Real-time Biomechanical
Facial Simulation (ca. 2000)
IEEE
Visualization and Computer Graphics paper on dynamic free-form
deformations.
Reference | PDF
Demos
SIGGRAPH paper on dynamically deformable solid primitives subject
to physics-based constraints.
Reference | PDF | .ps.gz
SIGGRAPH paper introducing "constrained fractals", a free-form shape
modeling technique which combines the complementary features of
deterministic (variational) splines and stochastic fractals.
Reference | PDF
Journal
article on deformable models for computer graphics and animation,
presenting a unified account of approaches in the following three
papers, plus additional results.
Reference | PDF
Demos
CG&A article on
a hybrid formulation of physics-based deformable models with rigid and
non-rigid components.
Reference | PDF
"Cooking with
Kurt" Animation
SIGGRAPH paper on modeling inelastic deformation. This follow-on work
to the paper below introduced viscoelasticity, plasticity, and
fracture dynamics to CG.
Reference | PDF
Demos
Academy Award winning SIGGRAPH paper on "Elastically Deformable
Models". Pioneered the physics-based modeling/animation paradigm in
CG. Recognized by the AMPAS as "a
milestone in computer graphics, introducing the concept of
physically-based techniques to simulate moving, deforming objects."
Reference | PDF | Demos | "Oscar's
New Clothes"
SIGGRAPH 04 course on "Facial Modeling and
Animation".
SIGGRAPH 97 course on "Artificial Life for Graphics, Animation,
Multimedia, and Virtual Reality".
SIGGRAPH 97 panel on "Facial Animation: Past, Present & Future".
SIGGRAPH 89 panel on "Physically-Based
Modeling: Past, Present & Future".
Heads Up! Biomechanical Modeling and Neuromuscular Control of the
Neck-Head-Face System
Movies
Autonomous Pedestrians
Movies
The Virtual Stuntman
Movies
TensorTextures
Movies
Duffy the Merman in "The Great Escape"
Movie
(91.5MB)
"A National Geo-Graphics Society Special: The Undersea World of
Jack Cousto"
Movie (79.1MB) | Reference | Presentations
"Go Fish!"
Movie (52.7MB) | Reference | Presentations | Extract of "Go Fish!"
QuickTime movie including clips from the above animations and more.
Live Footage of the real-time virtual marine world running in a Trimension Reality Theater
Movie (1.3MB)
Learning locomotion
Movies
Real-time biomechanical facial simulation
Movie (30.7MB)
Excerpt from the "Bureaucrat Too" physics-based facial animation
Movie (10.3MB) | Reference
Dynamic free-form deformation models Movies
"Cooking with Kurt". Pioneering 1987 production combining
computer graphics and computer vision to demonstrate image-based
modeling and controlled physics-based animation (of garden-variety
vegetables :).
Movie
(17.2MB) | Reference
Pioneering physics-based cloth animations ca. 1987-88.
Movies
Demetri Terzopoulos