Computer Graphics and Animation Research

Video Showcase
Courses and Panels


SIGGRAPH 2008 paper on spline joints for multibody kinematics and dynamics.
Reference | PDF
Demos


Heads Up! SIGGRAPH 2006 paper on the biomechanical modeling and neuromuscular control of the neck.
Reference | PDF
Demos | Neck Muscle Parameter File


SCA paper introducing a decision network framework for the behavioral animation of virtual humans. The first use of Bayesian networks in animation.
Reference | PDF
Demos


SCA paper on Autonomous Pedestrians.
Reference | PDF
Demos
IEEE CG&A Special Issue on "Animating Virtual Humans"


SIGGRAPH paper on TensorTextures (multilinear image-based rendering). Introduced numerical multilinear algebra and tensor algebraic manifold learning methods to CG.
Reference | PDF
Demos


SIGGRAPH paper on the control of dynamic, anthropomorphic characters. Also, first use of support vector machines in CG.
Reference | PDF | .ps.gz | Demos
Computers and Graphics 2001 Best Paper Award winning article on "The Virtual Stuntman".
Reference | PDF | Virtual Stuntman Press Coverage | NBC LA TV News Spot

Article on "Graphics with a Vision" in a Computer Graphics special issue on "Applications of Computer Vision to Computer Graphics".
Reference | PDF | .ps.gz
Demo: Virtual Human with Active Vision | Demo: "Cooking with Kurt"


Communications of the ACM article on "Artificial Life for Computer Graphics". A new paradigm for computer graphics that is teeming with life!
Reference | PDF
Demosaurus Rex


SIGGRAPH paper on the "NeuroAnimator", which uses neural networks to emulate and control physics-based models for fast, realistic animation. First use of neural networks in CG.
Reference | PDF | .ps.gz
Demos (ppt file; open in IE to play linked videos)


SIGGRAPH paper on creating smart characters through "Cognitive Modeling". Pioneered logic-based knowledge representation and reasoning/planning in CG.
Reference | PDF | .ps.gz
Demo: Duffy the Merman in "The Great Escape"


SIGGRAPH paper describing realistic, physics-based models of animals that can learn how to locomote using their muscles, as well as learn some amazing motor skills. Pioneered the use of machine learning in CG.
Reference | PDF | .ps.gz
Demos


SIGGRAPH paper that pioneered the comprehensive biomechanical, perceptual, and behavioral modeling and animation of (piscine) animals.
Reference | PDF | .ps.gz | Demo: "The Undersea World of Jack Cousto" | Demo: "Go Fish!"
An interactive virtual marine world using Synthetic Motion Capture | Reality Theater Demo


TVCG paper demonstrating photorealistic facial expression synthesis.
Reference | PDF

SIGGRAPH paper demonstrating highly automated construction and animation of realistic, physics-based models of human heads from Cyberware scans of individuals.
Reference | PDF | .ps.gz
Demo: "Bureaucrat Too" (excerpt) | Demo: Real-time Biomechanical Facial Simulation (ca. 2000)


Pioneering (ca. 1989) biomechanical model of the human face for computer animation. Incorporates a 3D, layered facial tissue model, embedded muscles of facial expression, and an expressive, FACS muscle controller. This JVCA article also demonstrated an early example of performance-driven facial animation.
Reference | PDF
Demo: Real-time Biomechanical Facial Simulation (ca. 2000)


IEEE Visualization and Computer Graphics paper on dynamic free-form deformations.
Reference | PDF
Demos


SIGGRAPH paper on dynamically deformable solid primitives subject to physics-based constraints.
Reference | PDF | .ps.gz

SIGGRAPH paper introducing "constrained fractals", a free-form shape modeling technique which combines the complementary features of deterministic (variational) splines and stochastic fractals.
Reference | PDF

Journal article on deformable models for computer graphics and animation, presenting a unified account of approaches in the following three papers, plus additional results.
Reference | PDF
Demos


CG&A article on a hybrid formulation of physics-based deformable models with rigid and non-rigid components.
Reference | PDF
"Cooking with Kurt" Animation


SIGGRAPH paper on modeling inelastic deformation. This follow-on work to the paper below introduced viscoelasticity, plasticity, and fracture dynamics to CG.
Reference | PDF
Demos


Academy Award winning SIGGRAPH paper on "Elastically Deformable Models". Pioneered the physics-based modeling/animation paradigm in CG. Recognized by the AMPAS as "a milestone in computer graphics, introducing the concept of physically-based techniques to simulate moving, deforming objects."
Reference | PDF | Demos | "Oscar's New Clothes"


Courses and Panels

SIGGRAPH 04 course on "Facial Modeling and Animation".

SIGGRAPH 97 course on "Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality".

SIGGRAPH 97 panel on "Facial Animation: Past, Present & Future".

SIGGRAPH 89 panel on "Physically-Based Modeling: Past, Present & Future".


Videos

Heads Up! Biomechanical Modeling and Neuromuscular Control of the Neck-Head-Face System
Movies

Autonomous Pedestrians
Movies

The Virtual Stuntman
Movies

TensorTextures
Movies

Duffy the Merman in "The Great Escape"
Movie (91.5MB)

"A National Geo-Graphics Society Special: The Undersea World of Jack Cousto"
Movie (79.1MB) | Reference | Presentations

"Go Fish!"
Movie (52.7MB) | Reference | Presentations | Extract of "Go Fish!"

QuickTime movie including clips from the above animations and more.

Live Footage of the real-time virtual marine world running in a Trimension Reality Theater
Movie (1.3MB)

Learning locomotion
Movies

Real-time biomechanical facial simulation
Movie (30.7MB)
Excerpt from the "Bureaucrat Too" physics-based facial animation
Movie (10.3MB) | Reference

Dynamic free-form deformation models
Movies

"Cooking with Kurt". Pioneering 1987 production combining computer graphics and computer vision to demonstrate image-based modeling and controlled physics-based animation (of garden-variety vegetables :).
Movie (17.2MB) | Reference

Pioneering physics-based cloth animations ca. 1987-88.
Movies


Demetri Terzopoulos