Research Projects
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Flipping with Physics: Motion Editing for Acrobatics We present a method for creating complex, multi-flip ballistic motions from simple, single-flip jumps. Our method automatically adjusts motion trajectories, to assure physical validity of the motion after the modifications. Advisor: Prof. Petros Faloutsos |
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Automatic Splicing for Hand and Body Animations We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the full-body. In addition, we provide a method for supplying user input, useful to animators who want more control over the integrated animation. Advisor: Prof. Petros Faloutsos |
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Transitions in Motion Capture and Physical Simulation We are building a tool for creating animated characters that dynamically respond to an impact by transitioning between physical simulation and motion capture. Advisor: Prof. Victor Zordan |
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Out-of-core Isosurface Extraction We are developing a new scheme for isosurface extraction, which allows for view dependent refinement, takes advantage of hierarchical ordering of data and uses vertex program to efficiently compute an isosurface. Lawrence Livermore National Laboratory Advisor: Dr. Valerio
Pascucci. |