Research Projects

 

 

Flipping with Physics: Motion Editing for Acrobatics

 

We present a method for creating complex, multi-flip ballistic motions from simple, single-flip jumps. Our method automatically adjusts motion trajectories, to assure physical validity of the motion after the modifications.

 

UC Los Angeles. CS Dept.

Advisor: Prof. Petros Faloutsos

 

SCA 2007 Paper

Movie (dvix avi 47MB)

 

Automatic Splicing for Hand and Body Animations

 

We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the full-body. In addition, we provide a method for supplying user input, useful to animators who want more control over the integrated animation.

 

UC Los Angeles. CS Dept.

Advisor: Prof. Petros Faloutsos

 

SCA 2006 paper

SIGGRAPH 2006 sketch

Movie (dvix avi 18MB)

 

Transitions in Motion Capture and Physical Simulation

 

We are building a tool for creating animated characters that dynamically respond to an impact by transitioning between physical simulation and motion capture.

 

UC Riverside. CS Dept.

Advisor: Prof. Victor Zordan

 

SIGGRAPH 2005 paper   Movie

 

 

Out-of-core Isosurface Extraction

 

We are developing a new scheme for isosurface extraction, which allows for view dependent refinement, takes advantage of hierarchical ordering of data and uses vertex program to efficiently compute an isosurface.

 

Lawrence Livermore National Laboratory

Advisor: Dr. Valerio Pascucci.