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GTRS: Game-Theoretic Robust Scheduling
in Cellular Networks
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Issues and Main Results
Existing
wireless scheduling solutions typically take an adaptive approach,
in which the scheduler adaptively adjusts
its scheduling decisions based on the estimated
current channel
state. In a mobile network where wireless channel
may exhibit a wide range of error patterns, if the estimated
channel state is erroneous, the performance gain is
uncertain and may degrade significantly. This paper explores
an alternative design approach, i.e., robust packet scheduling
in wireless cellular networks. It introduces a simple game-theoretic
modeling framework in which we can
more concretely pose the question of whether the scheduling
solution can meet user needs. We take a game theoretic
approach in which the scheduler plays a zero-sum game against
the channel error adversary. This way, it
enables us to derive the worst-case optimal scheduling policies.
We have also studied a class of probabilistic scheduling
policies. Our study leads some new insights. The analysis shows
that under heavy channel error case, the
optimal solution to maximizing network total utility does not
possess short-fairness property in the presence of
heavy channel errors. However, the long-term unfairness may
still be bounded. We also find that, probabilistic scheduling
may lead to higher worst-case performance compared with deterministic
policies. This opens door for future
design of probabilistic approach to attack channel errors. Finally,
robust scheduling does not mean always conservative
and take low-risk options. In fact, the scheduler sometimes
would take high risks in hope for high utility
gain. We compare our results with adaptive scheduling policies
in simulations.
Project
Members
- Xiaoqiao Meng, Zhenghua Fu, Songwu Lu, "Robust packet
scheduling," to appear in ACM MONET, 2002
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