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Controller Synthesis for Physically Based Character AnimationBrian AllenThe goal of this project is to develop a machine learning system to automatically synthesize real-time actuator controllers for physically simulated characters. Such a system should ideally rely on only the mechanical structure of the character and a high-level description of the desired behavior. Bipedal locomotion for human-scale characters has been used to validate the approach. |
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Automatic Splicing for Hand and Body AnimationsAnna MajkowskaWe propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the full body. |
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Sketch Based Facial AnimationGabriele NataneliWe are developing a sketch-based interface for driving facial animation. Hand-drawn sketches are the most natural medium for artists and children to express their visions; our goal is to conceal the complexity of a facial animation system through an interface which is both powerful and enjoyable to use. |
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Character SkinningAlbert ChuWe are developing a character skinning interface module for the D.A.N.C.E software system. |
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The Virtual StuntmanAri ShapiroWe are developing a multi-tasking, autonomous virtual stuntman using a combination of physics-based and kinematic techniques. |
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Speech To Facial AnimationYong CaoWe are developing a system for speech-to-facial animation in collaboration with Dr. Fred Pighin at ICT/USC. |
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Constrained Simulation of Particle Systems and Rigid BodiesLucio FloresWe are implementing and modifying existing techniques for the physics-based simulation of particle and rigid bodies. Eventually the project will develop a simulation engine for articulated bodies. We are investigating methods based on cartesian and reduced coordinate systems. |
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Real Time Cloth SimulationRay Huang, Alan GasperiniWe are working on real-time cloth simulation based on a technique presented on the paper "Advanced Character Physics" by Jakobsen and Thomas. |
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