CS 269 Winter 2004: Humanoid Character Simulation

The purpose of this course is to cover a variety of state of the art techniques in humanoid computer animation. It is a seminar course that will cover the latest literature in human animation and visual modeling. Topics include: Muscle modeling and simulation, skinning, motor control, motion capture techniques, physics-based techniques and control, facial animation, and hardware accelerated rendering techniques.

Administration

Instructor Petros Faloutsos
Phone 310 825-2393
Email pfal@cs.ucla.edu
Office hours 4531F BH, MW 10:30-11:30am
Lectures MW 4-5:50pm MS 5225

 

ANNOUNCEMENTS:

Marking scheme

Participants will be required to present 2-4 papers during the course and complete a project. Paper presentation
will count for 30%, project proposal 10%, project presentation 10%, and the project 50%.

Projects

Projects will be assigned by the instructor and in consultation with the students. A project proposal must be sumitted to the instructor for approval. The proposal must clearly state the goal of the project, the proposed methodology and the timetable for completion of the project. Most of the projects will be coded on top of DANCE, the research platform developed and used by the MAGIX graphics lab.

Possible projects

Calendar

Private material

Reference material

  1. ACM SIGGRAPH conference proceedings, available at the ACM digital library, www.acm.org.
  2. ACM SIGGRAPH course notes.
  3. Papers handed out by the instructor.
  4. Advanced Animation and Rendering Techniques, A. Watt and M. Watt, Addison-Wesley
    ISBN 0-201-54412-1.
  5. OpenGL 1.2 Programming Guide, Third Edition, Addison-Wesley, 1999.
  6. The Cg Tutorial,Randima Fernando and Mark J. Kilgard,Addison-Wesley, 2003.